Top 10k strings from Machine Lightning (1985)(Oasis Software)(Tape 2 of 2 Side B).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TZX] (TOSEC-v2007-01-01) /
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8 GGGDGGGGGGD 7 EEEEEEEEEEEEEEEEEEEE 6 GGGGGGGGGG 4 DDDDDDDDDDDD 4 +((YS+SY+1 3 YC+CY,XC+CX; 3 DEMS2 3 CREG,(XS+SX+1 3 C$=A$+"C": 3 BREG,(YS+SY+1 3 B$=A$+"B": 3 +(XC+CX)+(32 3 *SHT*SLN+5 2 j*(a+p+q"(a 2 f<xDDDGDDDD< 2 WHITE LIGHTNING 2 TMPY,(YS+SY+1 2 TMPX,(XS+SX+1 2 SSE-MEM<SSS 2 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGEEEEEEEEEEEE 2 GGGGGGGEEEEEEE 2 FFFFFFFFFFFFFFFF. 2 D|DDD|DD<f 2 DDDDDDDDDDDDDDDDDDDDDD 2 CREG,(SX+XS+1 2 BjjjjjjjjjjjjBBBBBBBBBBBBBBBBBBBBjjjjjjjjjjjBBBBEEEEEExxxEjjBBBEEEEEEEEEEBBBBBEEEEEEEEEEBBBBBEEEEEEEEEEBBBBBEEEEEEEEEEBBBBBEEEEEEEEEEBBBBBEEEEEEEEEEjjBBBEEEEEEEEEEBBBBBjjjjjjjjjjjj 2 BREG,(SY+YS+1 2 A$="SPRITE OFF SCREEN": 2 A$="SPRITE NOT DEFINED": 2 A$="SPRITE ALREADY DEFINED": 2 A$=" OUT OF SPRITE MEMORY": 2 ;"INSERT CARTRIDGE AND HIT A KEY": 2 ;"CODE ";NSPST;",";MEM+1 2 *(YC+CY)),ON 2 (YS+SY)+N,(XS+SX)+M; 1 the learning curve .Gd 1 space and lasts for over 16 Gd 1 ppppppppp;y 1 ppppppppp; 1 minutes . Gd 1 legre-eGhrd 1 in only 16 MAN-DAYS includingGd 1 half of the available programGd 1 frdIe-e;qWx 1 d*(a^#V#"(a 1 crd,qIe,q:c 1 aa|a`i^#V+ 1 a*(a++++"(a 1 [k SPECTRAFORTH........STUART SMITHGd 1 [k KEMPSTON PATCH CHRIS WHITTINGTONGd 1 [k This demostration was completedGd 1 [k GRAPHICS........PAUL NEWNHAMGd 1 ZAPINT 1 YS+SY+VT>15 1 YRRA=52650 1 XS+SX+HL>30 1 WPSPT=52419 1 WHITE LIGHTNING 1 TTT=SSS+2830 1 TTSPT=52485 1 TSPST=AL+(AH*256 1 TSPND=AL+(AH*256 1 TMPY=52327 1 TMPX=52326 1 TAPP=52595 1 SY+YS,SX+XS; 1 SY+YS+SHT>15 1 SY+YS+A,SX+XS; 1 SX+XS+SLN>30 1 SST+NB>65535 1 SSE=TSPST: 1 SSE=SSE+MEM 1 SSE+NB<SSS 1 SPT GEN KW 1 SPST=49899 1 SPNO=23305 1 SPND=49901 1 SPMIR=52565 1 SPMAR=52571 1 SPINV=52559 1 SCMIR=52547 1 SCMAR=52553 1 SA=SA-(SB*8 1 RTSPT=52523 1 RELCT=52437 1 RADD=RL+RH: 1 PTSXR=52473 1 PTSPT=52431 1 PTSOR=52467 1 PTSND=52479 1 ORXOR=52538 1 ORON=52586 1 NSPST=SSE-6144 1 NSPST=SSE-3072 1 MOVE=51505 1 MLT=SSE-SSS 1 MIRROR ATTR": 1 MIRROR ATTR " 1 MEM=MEM-SSE 1 MEM=MB-MA: 1 MEM=AL+AH: 1 MEM2=(65536 1 LREG=23302 1 LINK=52684 1 LENGTH IS lj3y 1 INVSN=52443 1 INK # 1 HREG=23301 1 GTSXR=52455 1 GTSPT=52425 1 GTSOR=52449 1 GTSND=52461 1 GGGGGGGGGGGGGGGGGGGGGGGG#N 1 GGGGGGGGGGGGGGGGGGGGGGGG# 1 GGGGGGGGGGEEEEEEEEEE U 1 GGGGGGGGGGEEEEEEEEEE 1 GDDDDGFGCGEEGCGFGDCCCG 1 GCCCDGFGCGEEGCGFGDGGGGGGGGGGGGGGGGGGDGFGCGEEGCGFGDGGGGGGGGGGGGGGGGGGDGFGCGEEGCGFGDGGGGGGGGGGGGGGGGGGDGFGCGEEGCGFGDGGGGGGGGGGGGGGGGGGDGFGCGEEGCGFGDGGGGGGGGGGGGGGGGGGDGFGCGEEGCGFGDGGGGGGGGGGGGGGGGGGDGFGCGEEGCGFGDGGGGGGGGGGGGGGGGGGDGFGCGEEGCGFGDGGGGGGGGGGGGGGGGGGDGFGCGEEGCGFGDGGGGGGGGEEGGGGGGGGDGFGCGEEGCGFGDGGGGGGGFppFGGGGGDDDGFGCGEEGCGFGDGGGGGGGFFFFGGGGGGGDGFGCGEEGCGFFDFFFFFFFFFFFFFFFFFFDFFGCGEEGCGGGDGGDDDDDDDDDDDDDDGGDGGGCGEEGCGGGDCCDWWWWWWWWWWWWDCCDGGGCGEEGCGGGDDDDWWWWWWWWWWWWDDDDGGCCGEEGCCCCCEEDWWWWWWWWWWWWDEECCCCCEEEEEEEEEEGDDDDDDDDDDDDDDGEEEEEEEE 1 FFFFFFFFFFFFFFFFd! 1 FFFFFFFFFFFFFFFFd 1 FFFFFFFFFFFFFFFF0c 1 FFFFFFFFFFFFFFFF0 1 FFFFFFFFFFFFFFFF/U 1 FFFFFFFFFFFFFFFF/ 1 FFFFFFFFFFFFFFFF 1 FFFFFFFFFFFFFFF++ 1 FFFFFFFFFFFFFFF+ 1 EREG=23307 1 EMPTY-BUFFER 1 EEEEEEEEEGGGGGGGGGGGGGGEEEEEEEEEEGCCCCCCEEGGGGGGGGGGGGEECCCCCCGEEGCGFFFFFFGGGGGGGGGGGGFFFFFFGCGEEGCGFGDDDDG 1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!Z 1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE! 1 DREG=23306 1 DFSPT=52413 1 DEMOB 1 DEMOA # 1 DEFINITION 1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD3 1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD2c 1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD2 1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 1 Created with Ramsoft MakeTZX 1 CREG=23304 1 CREG,LSPN: 1 CP=MS+((YS+SY+1 1 CP=MS+((SY+YS+1 1 COLDS=52354 1 CODE2 1 CODE1 7 1 CODE D 1 CODE 1 CA=IN+(PA*8 1 Bd`d*(a^#V#s#r 1 BREG=23303 1 BREG,SSPN: 1 BLKON=52529 1 ATTON=51434 1 ATTOF=51442 1 ARRY=52601 1 ARM START " 1 ANDON=52577 1 AL=TTT-(AH*256 1 AL=SSE-(AH*256 1 AL=NB-(AH*256 1 AL=MEM2-(AH*256 1 AL=MEM-(AH*256 1 AL=BFS-(AH*256 1 A$="WARM START": 1 A$="SPRITES INCOMPATABLE": 1 A$="SPRITE MEMORY FUNCTIONS": 1 A$="SCREEN FUNTIONS": 1 A$="SAVE SPRITES": 1 A$="SAVE SPRITES TO TAPE": 1 A$="SAVE SPRITES TO M/DRIVE": 1 A$="RELOCATE SPRITES": 1 A$="PUT A SPRITE INTO A SPRITE": 1 A$="LOGICAL SPRITE FUNCTIONS": 1 A$="LOAD SPRITES VIA M/DRIVE": 1 A$="LOAD SPRITES FROM TAPE": 1 A$="LENGTH (1-15)": 1 A$="INPUT DATA DIRECT": 1 A$="FORMAT SPRITE CART' ": 1 A$="DUMP SCREEN TO CHR$ SQR": 1 A$="DUMP CHR$ SQR TO SCREEN": 1 A$="CREAT LARGE SPRITE": 1 A$="COLD START": 1 A$="CLEAR SCREEN": 1 A$="CLEAR CHR$ SQR": 1 A$="ARCADE CHARACTER": 1 A$=" WINDOW OFF SCREEN": 1 A$=" SPRITE OFF SCREEN": 1 A$=" SPRITE NOT DEFINED": 1 A$=" OUT OF MEMORY": 1 A$=" NO COLD START ..?": 1 A$=" HEIGHT (1-15)": 1 A$=" CHARACER OFF SCREEN": 1 ?oc<eVeVax\ 1 ;A$;" (Y/N)": 1 ;"ZAPS .... " 1 ;"Y POS 1"; 1 ;"X POS 1"; 1 ;"White Lightning Demo " 1 ;"WIPE SPRITE ";SNO;" (Y/N)": 1 ;"WHITE LIGHTNING"; 1 ;"VERIFING SPRITE FILE ";A$ 1 ;"TREASURE.... " 1 ;"SPST.. ";TSPST;" "; 1 ;"SPRITES": 1 ;"SPRITE NUMBER-1 " 1 ;"SPRITE LENGTH-1 "; 1 ;"SPRITE HEIGHT-1 "; 1 ;"SPRITE 00000 "; 1 ;"SPND.. ";TSPND;" " 1 ;"SPACE WARS...." 1 ;"SPACE INVADERS " 1 ;"SAVING SPRITE FILE ";A$ 1 ;"SAVING .. ";A$: 1 ;"ROTATE SPRITE ";SNO;" (Y/N)": 1 ;"ROBOTS.... " 1 ;"REWIND AND PLAY TAPE TO VERIFY": 1 ;"PUT SPRITE ";SNO;" (Y/N) ": 1 ;"PLEASE WAIT" 1 ;"PAPER.7"; 1 ;"PAPER.";IC: 1 ;"PAPER.": 1 ;"PAC-MEN.... " 1 ;"OASIS SOFTWARE "; 1 ;"NEW SPRITE NUMBER (1-255)": 1 ;"MONSTERS... " 1 ;"MEMORY LEFT " ; 1 ;"LUNAR LANDER.. " 1 ;"LOADING SPRITE FILE ";A$ 1 ;"INPUT SPRITE NUMBER (1-255)" 1 ;"INPUT SPRITE FILE (1-5)" 1 ;"INPUT SPRITE ";A$ 1 ;"INPUT SMALL SPRITE NUMBER": 1 ;"INPUT ROW": 1 ;"INPUT NUMBER OF BYTES": 1 ;"INPUT LENGTH": 1 ;"INPUT LARGER SPRITE NUMBER": 1 ;"INPUT HEIGHT": 1 ;"INPUT COLUMN": 1 ;"INK...0"; 1 ;"INK...";IC: 1 ;"INK...": 1 ;"IF YOU "; 1 ;"GET SPRITE ";SNO;" (Y/N)": 1 ;"FROGGER.... " 1 ;"FLASH.0"; 1 ;"FLASH.";IC: 1 ;"FLASH.": 1 ;"EXPLOSIONS... " 1 ;"ERROR-"; 1 ;"ENTER CHARACTER NUMBER (1-167) ": 1 ;"DUMP ARCADE CHARACTERS TO ,": 1 ;"DONKEY KONG " 1 ;"DEFENDER.... " 1 ;"CONFLICT.... " 1 ;"CITY BOMBER... " 1 ;"CENTIPEDE.... " 1 ;"BRIGHT0"; 1 ;"BRIGHT";IC: 1 ;"BRIGHT": 1 ;"ATTR..0" 1 ;"ATTR..";IC: 1 ;"ATTR..": 1 ;"ASTROIDS.... " 1 ;"ASSAULT COURSE " 1 ;"ARCADE CHARACTER SET"; 1 ;";";"1";";"; 1 ;"0123456789ABCDEF " 1 ;" TYPE GOTO 20 " 1 ;" OPTION 1 ;" NOW LOADING " 1 ;" INPUT DATA LINE -- ";N+1 1 ;" "; 1 ;" ": 1 ;" "; 1 ;" ": 1 ;" " 1 ;" ": 1 8GGDGGGDDDGGDDDG"7 1 8GGDGGGDDDGGDDDG" 1 6FFFFFFFFFFFF 1 *(a++"(as#r 1 *(YC+CY))) 1 )dId*(aN#F#"(a 1 (SPST),AL: 1 (SPND),AL: 1 (RW+SSPH)>LSPH 1 (MOVE),AL: 1 (CL+SSPL)>LSPL 1 (BREG)*256 1 #"a\"c\"e\* 1 "SPT GEN": 1 "SAVE > ";A$: 1 OF ONE ENDOF 2 OF TWO ENDOF 1 OASIS SOFTWARE 1984 1 It utilizes approximatly oneGd 1 ' R/W LFA ! 1 I.D.E.A.L.........JOHN GROSSGd 1 MANUAL........MIKE BUTLERGd 1 WHITE LIGHTNING Gd 1 CREDITS Gd 1 ***** 1